The works of this last year are getting their final touches. In the mean time you can check small updates, thoughts, etc. on my blog TPDR.
New works will probably be:
Sonified Box / The Grasping
A white box on which you move a small speaker around while it makes clicking sounds. Exploring the surface, small changes in timbre can be heard. In front of you, next to the box there is a drawing that corresponds in some way to the changes of sound of the speaker and box.
Sonification of Spaces / The Presence
This one might als be called Sonification of Some Rooms / The Presence / Interfering Dimensions. More info is on my blog. Basically it is a cube with mirrors on the side mixing a projected animation and the mirror image of the projected animation inside the cube (which is never forgotten like a movie screen). The effect is a game of interfering dimensions to which the sound (echolocation sound containing echoic/accoustical information of the same rooms that were used as a starting point for the animation) contributes as it adds sonic information of a distant location and transfers it onto the cube which is there in front of you.
This piece is a cabinet with a large mirror. On/in the mirror appeares text that seems to come from somebody else. It could be your mirror image talking to you, maybe it is an ex-girlfriend you start thinking about again, … who knows what you see when you look in the mirror.
The Mind Maps (That Fail)
They start of as mind maps, but then are pushed (by overlayering) to fail. Black soap-water-ink blobs add more blind spots and spread out from the images. Maybe you can recognize a face here or there, or a piece of a drawing of a car, or … but in the end it is more a void than a clear and full picture of something.
To see more of the experiments of my research project ‘Building a Mediated Environment’ click here.
To see a video document with samples of experiments: click here.
The mediated environment I was planning to build was supposed to become a mirror room, made of 4 see-thru-mirror walls. The single visitor inside would be confronted with a virtual landscape, projected on the outside of the mirror walls. However as the viewer moves around the space, he will trigger the lights on the inside of the mirror room, eventually making it so bright inside that the walls become mirrors again. At this point they would reflect each other and take the visitor to a sort of endless space. The displacing effect would be a reference to the displacing effect of media, connecting us to different spaces than our own. At the same time I would be researching the integration of media in architectural space, connecting myself to the field of Interactive Architecture.
As this project depended strongly on the effects and characteristics of the used materials, it took a little more time than my other works to get it going. At this point I have started testing different see-thru-mirror foils/filters and built one wall in order to try and combine it with a projector. The images below are all taken while experimenting with this first, basic setup (not yet using the landscape images). As this led to some unexpected results, showing the projected image slightly on the see-thru-mirror foil, showing the same image more clearly on the normal wall behind the mirror wall and creating a distorted, reflected image on the opposite wall, I decided to stick with these effects a little longer. I also added RGB-Led-tracks that originally reacted to the footsteps of visitors, however in the video documentation I will post soon it responds to music which I find less appealing.
As every new step exposes new possibilities I feel like I have to take my time to document each result and evaluate its possibilities in order to find new solutions, to change direction or to use some revealed effects for other projects.
As this is clearly a work in progress, I will post new documentation regularly, also commenting on the results, problems that need to be solved, new inspirations, etc.
The aim of this research would be to create a character that feels disconnected and lost, trying to find some stability. Dressed in a white overall, wearing gloves and a white ball, all senses are blocked which makes the actor move in hesitating way, feeling insecure at every step. Carrying a mirror-flag he looks also like an astronaut walking around on Earth instead of the moon or any other planet, which makes him look even more lost. The flag itself reflects the light and the surroundings, making it a liquid flag constantly adopting itself to its environment while at the same time colonizing the landscape.
In the first video, made as a test, one can see the character in some kind of environment, never getting a real clear view of the landscape, thus confronting the viewer with a feeling of being lost as well. In addition to this, using night vision, the image contains a certain amount of noise and and has a greenish color. Combined with the sound of the sun mix I made as my contribution to the sound of the Magenta Room project (part of the Mediated Environments Research Project at Transmedia), the video gets a specific atmosphere that could also make the whole look like a possible future in which man would have to walk around in suits covering the body, protecting it from radioactivity for example.
In the future I will try different locations and settings, but especially plan to use the know-how obtained through experimenting with different video techniques to improve the work on the technical and narrative level.
The relationship between man and his environment has become more complex than ever before. Especially new technologies seem to make our lives easier, but in fact have a disorientating effect as well. In addition, we all have our personal view on the world influenced by memories and/or emotions.
With this set of drawings, applying techniques that allow chance to enter the process, I try to tap into my own memories of landscapes, maps, pictures of remote sites(mostly macrocosmic), microscopic patterns, etc. to bring them together in a kind of personal, mental maps. It is up to the viewer to compare them to his/her own personal view on the world and allow the maps to trigger personal memories, fantasies or imagination, in order to get carried away.
Various formats. Using: soap-water & ink, pencil, prints, ink, smoke/fire and sand.
New technologies make our lives easier, but they also have a disorientating effect on us. In order not to get lost on a mental level, we make lists, write diaries, etc. For my master proof in graphic design I made a personal map, collecting memmories, moments of inspiration, etc., bringing together all environments I was confronted with on a daily basis (the countryside/nature, the city and the virtual), providing myself with a tool that would help to become more conscious of my surroundings and the paths I am taking.
On a table objects were put together and mapped. Each of them also had a code attached to them which would give access to a computer database of media files that each give a glimps of the background of the specific object/souvenir. Even though the visitor was confronted with a subjective, and thus hard to read, map, there was no explanation of what certain styles of lines and dots stood for. The only way the viewer would discover the logic behind the system, would be to explore the map and puzzle it all together, thus seducing the audience to think about organizing systems.
In short this project was about: information design / personal cartography / subjective mapping / non-linear narratives / typography / video / interaction/interface design / etc.
The periodic table is one of the most obvious symbols of man trying to find a system to control nature. In this version of the table the sun takes determines the legibility of the elements, thus questioning a predictable nature that can be categorized.
The table is about 4m x 2,5 m. Consisting of 110 tiles with 550 sticks specially cut to cast the exact shadow needed to complete the other parts of the typography printed on the tiles.